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Ravager Download] [FULL]

7/30/2019

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Ravager Download] [FULL]



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About This Game

ABOUT


Ravager is a 2D open world platformer that is inspired by Norse Mythology. It takes you and your 12 characters across the land to free its people of the threat of the trolls. The vast open world will test your skills against its various bosses. Upgrade and Character Stones are secretly scattered around the land to collect while exploring the beautiful world. However, this world won’t stay this way forever if you cannot stop Morrigan from releasing the Nidhoggr, Devourer of Worlds.

FEATURES


Twelve Unique Playable Heroes with many upgrades

Open World to explore and travel

Norse Mythology has inspired the story and setting of the game

Seven challenging Bosses to overcome and conquer

OPEN WORLD


Being a side-scroller and open world is a very different concept than what most people are used to, but there are a vast amount of places to travel, each with safe zones, constant upgrade abilities and various characters. Each character has many different abilities that offer different tactical approaches and secrets that make them more effective in certain levels and situations. The game emphasizes a lot on experimentation with the world to find the upgrade stones, slay the enemies and obliterate the bosses.

This game is difficult. This game is punishing. But it is also rewarding. It is meant to embolden your drive to explore, horde and collect in the massive open world. Will you discover all of its secrets? a09c17d780



Title: Ravager
Genre: Action, Adventure, Indie
Developer:
Nikhil Tailor, Ariflare
Publisher:
Horse Beverages
Release Date: 1 Sep, 2017



English



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First impressions.

Wow this game is beautiful I love the art style. Gameplay is simple and I like that. I do not like the controls. This walking in the direction your not pressing is annyoing. I had fun.

Pros
1. Game is beautiful.
2. Simple gameplay.
3. Music is great.
4. Great Story element.
5.The Characters powers.
6. The first boss does something amazing when he kills you.


Cons.
1. The controls.
2. Damage seems a bit high.
3. Bosses feel the same across the board.
4. No customization. sounds, difficulty, controls.
5. Buggy. Getting stuck in rocks.


My overall opinion. Play it.
This game feels like alot of love and care went in to it and it shows. This needs some work on the gameplay level with the controls being really hard to get used to. Couple bugs that forced me to restart the level. I love the mix of characters, the art and music are all great. I plan to sink alot of hours in this game untill I beat it.. Edit: Review updated with feedback.

Ravager is a simplistic action-adventure game, with basic skills and combo-based combat, and a mythological (and presumably epic, i havent actually gotten past level 1) story.

Pros and Cons:
Definitive Pros:
+Artstyle is beatiful
+Gameplay is so simple a rock could play it in the early game.
+Gameplay mechanics get more complex as you progress.
+Good soundtrack

Opinionated Pros:
+PROPERLY DONE Norse mythology is few and far between.

Definitive Cons:
-a few bugs. Okay, maybe a couple dozen over a few, I only encountered two however.
-Options menu is sub-par.
-First level is a massive pain.

Opinionated Cons:
-Gameplay is so simple a rock could play it early on.
-I think the soundtrack would be a bit better with a "Viking Metal" version during combat.

Notes:
To the devs: Add a difficulty option, with the current difficulty as something like Tavern Maid, and even higher modes, like V\u00edkingr and Ravager. Doom style, except with a New-Game plus mode. capisce? Also maybe Mutators for said NG+.

Original review was horrid. <_< You've been warned: http:\/\/archive.is\/cnBmJ<\/a> <\/span><\/span>


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7/30/2019

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About This Content

Hello there! Welcome to the Gratitude Pack!

Purchasing this will help support me, the developer of Katie, and make me very Grateful.

You also get a bunch of cool stuff, currently including:

  • 2 Live Wallpapers as executables, which are synced up to the time of day
  • The soundtrack to the game, including 7 unique songs by four artists
  • Static HD screenshots and artwork, if that's your thing
  • The promise of more to come!

Songs Included:
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  • A Free Day - Josiah Kangas
  • Fumbled Proposition - Josiah Kangas
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  • Bauble - Sonan
  • Worth It - Kena Cramer


All files can be found in the install directory of Katie, inside of the Gratitude Pack folder. It is divided into two folders: the wallpapers and the soundtrack.

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Title: Katie: Gratitude Pack
Genre: Indie
Developer:
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Release Date: 7 May, 2018



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7/30/2019

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Congratulations! You have made it past our preliminary tests and are now ready to begin our training course. In the coming trials, your puzzle solving and logic skills will be put to the test as you complete over 100 trials, invigorating your sense of discovery. During this course, you will encounter the unknown, run into new obstacles, and be forced to think outside the box. Make use of the tools you encounter and the skills that you develop to expand your knowledge and progress through the course. Enter the unknown, and make your own discoveries, only then will you grow.

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Title: UNTITLED
Genre: Indie
Developer:
Bean Boy Games
Publisher:
Bean Boy Games
Release Date: 2 Jun, 2017


Minimum:

  • OS: Windows 7 SP1, Windows 8.1 or later, Windows 10 (64 Bit)
  • Processor: Intel Core i5-4590/AMD FX 8350 equivalent or better
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 970, AMD Radeon R9 290 equivalent or better
  • DirectX: Version 11
  • Storage: 150 MB available space
  • Additional Notes: These are the HTC Vive minimum requirements. UNTITLED should be able to run on any computer that can support virtual reality.
  • English,French,Italian,German,Arabic,Bulgarian,Czech,Danish,Dutch,Finnish,Greek,Hungarian,Japanese,Korean,Norwegian,Polish,Portuguese,Romanian,Russian,Simplified Chinese,Swedish,Thai,Traditional Chine




    Perfect little physics puzzler, everything you want in a bite-sized VR experience.. Absolutely stellar VR puzzle game. The mechanic is throwing cubes into goals. However, the cubes are color-coded into several different varieties, each with some unique property or behavior you have to reason out and then employ, alone or in combination, to get the right color cube around or through the variety of obstacles and into the matching color goal. It is a game made of (mostly) simple elements which combine to form some fairly complex puzzles, that will require at least some actual thought and experimentation to solve.

    There are a few imperfections - one particular puzzle whose intended solution I am fairly confident I did not actually figure out, and several others I'm uncertain about. The white void setting and aetheric ambience are pleasant enough, but were just starting to grate by the end of my single hour+ session. These points are barely worth mentioning, except for completeness - the game is an unqualified recommendation. If you have VR, you should have this game.. Overall I very much enjoyed playing this game, honestly the only critique I could give is that there's simply not enough levels!

    PS. From a Streamers Perspective,I personally found it to be a great game to collaborate with your viewers on.. Wow this is a pretty cool, well made physics puzzle game. Defo already worth the $3 i paid for it.. Overall I very much enjoyed playing this game, honestly the only critique I could give is that there's simply not enough levels!

    PS. From a Streamers Perspective,I personally found it to be a great game to collaborate with your viewers on.. This game is delightfully simple and funn. Fun! Got stuck at the end.. 404 Unknown. After about 28 minutes it was getting a tad bit tiring to play since the lack of background music and scenery was kinda boring. The gravity in the game is a tad bit heavy which did make some throws difficult. I may need to finish this later though because I'm a little stuck on the part where you have to throw the returning cube up since my ceiling likes to be short. Dents in my ceiling add character. I like the puzzles, though. Instead of adding more and more of the same exact puzzle, this game does shake it up a little by adding new blocks to the mix. Overall, I would rate a 6/10. okay puzzles, can get a biiit boring. for $2.50, it's a pretty good game to have nonetheless.. Vive: Great puzzle game where you use both hands to move and throw different colored cubes that each have different physics properties. The goal is usually to get cubes to hit a same-colored area. It's a lot of fun and makes you think.


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7/29/2019

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About This Game

【About the Story】
“Merry Christmas & Happy Birthday
来许个愿望吧
请一定要让你永远幸福的生活下去
但是,千万不要
不要许下注定不会实现的愿望哦……”


千禧年之前的最后一个圣诞节前,1999年12月13日,绿色车厢里,斜照的夕阳打在脸上,把他带回现实,梦中少女的低语在心中渐渐淡去,只剩下随身的日记本中记载的他长久以来荒漠般的人生。随着最后的车轮碾压钢轨的声响的停止,少年程枫在那个傍晚,带着牵续起那不应存在的回忆的信,回到了离开三年的故乡——陌城。
新的生活就这样开始,本应淡无色彩的人生,因为试着向着遇到的那些微笑的人们敞开心扉而变得真挚,然而身边的世界却在那些日日夜夜中渐渐走向无法确定的未来。
而面对那些永远留在三年前的回忆和回忆中的人们,其实这一切在那个最初的时候便定下了结局,因为这些选择都是自己的愿望。
最后的圣诞节在这个世纪行将消亡时到来,茫然望着世界彼方燃烧的夕阳,那时天空下独自一人的约定已然镌刻在这样悲伤的颜色之中。
全部的所有,其实在当米兰·昆德拉留下那些文字的时候便已经结束——“上帝已死在失火的天堂。”

第一天我回到了这里
第二天你出现在我身边
第三天里繁星漫天
第四天是渐起的风
第五天晨雾弥漫犹如在不醒的梦中
第六天和第七天是天阳和月亮,是谎言和真实
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第十天在第十一天之前铺垫好了所有的前奏
于是在那美丽的第十一天,所有的鲜花都开了
第十二天也许是最后的一天
那么第十三天之后
我祈求的愿望会实现吗
……



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Title: NEVERMORE
Genre: Adventure, Casual, RPG, Simulation
Developer:
2ndRevelation
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轻文
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English,Simplified Chinese



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About This Content

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Title: Matt DiBenedetto Spotter Audio
Genre: Racing
Developer:
Monster Games
Publisher:
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Release Date: 18 Oct, 2016


Minimum:

  • Requires a 64-bit processor and operating system
  • OS: 64bit Versions of Windows 7, Windows 8, Windows 10
  • Processor: Intel Core i3 530 or AMD FX 4100
  • Memory: 4 GB RAM
  • Graphics: Nvidia GTX 460 or AMD HD 5870
  • DirectX: Version 11
  • Network: Broadband Internet connection
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  • Sound Card: DirectX Compatible Soundcard
  • Additional Notes: Supported Graphics Cards: AMD HD5870 or better, HD6870 or better, HD7790 or better, R7 260 or better, R9 260 or better Nvidia GTX460 or better Series, GTX560 or better, GTX650Ti or better, GTX750 or better, GTX950 or better
  • English




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Feel the road, feel the freedom. It's hard to resist the 2000hp. You will become weak. You will scream. Steer with the help of the touch controller your motorcycle. If no touch is available, you can also use a gamepad or keyboard. With touch it´s more realistic. After a few seconds you feel like on the Road 66 with a bunch of crazy drivers. Unfortunately, the cars have the negative characteristic very easy to explode. But they are very environmentally friendly.

Test first your driving skills by completing the driving school. You finish driving school after you earn 1000 coins.

Now the adventure begins

Try to get more rounds as possible. Unlock the cooler racing motor and challenge the extreme speed.


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Title: Kamikazo VR
Genre: Action, Racing, Simulation
Developer:
Refugio3D
Publisher:
Refugio3D
Release Date: 12 Jan, 2018


Minimum:

  • OS: WinXP, Win7, Win8, Windows 10
  • Processor: I3
  • Memory: 4000 MB RAM
  • Graphics: GeForce GTX760
  • DirectX: Version 11
  • Storage: 2500 MB available space
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  • English




    3\/10
    Dull racing game. Can't see things coming towards you for the points pickups. Every unlock is exactly the same as everything else you already have. every level is exactly the same. Avoid.. I did not expect much for the $2.00 on sale price tag, I was only looking to ride a bike around a track in VR. I could not get any controls (Oculus, Keyboard and Mouse or a game controller to work). I was only able to switch the bike. I could not find any support and did not end up even getting on a bike.. I did not expect much for the $2.00 on sale price tag, I was only looking to ride a bike around a track in VR. I could not get any controls (Oculus, Keyboard and Mouse or a game controller to work). I was only able to switch the bike. I could not find any support and did not end up even getting on a bike.. not working with vive only showing oculus controlers. 3\/10
    Dull racing game. Can't see things coming towards you for the points pickups. Every unlock is exactly the same as everything else you already have. every level is exactly the same. Avoid.. not working with vive only showing oculus controlers


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"This really isn't the same game that I originally purchased anymore. With all the changes that have been made over that duration the game is so much more fun
now that there are machines to alleviate almost every large build annoyance that used to exist. The FALCORs, thieves, excavators, drills etc.. all did so much for
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A Whole New Survival Experience...




FortressCraft has continued to evolve, and now sits at 22 free Content Patches since leaving Early Access. This has included radical visual alterations, completely reworking the surface, along with a brand-new rendering system. On top of that, there has been an enormous amount of work to make the game more understandable and accessible for new players, with a new UI, new Tutorial, new Missions and a updated context-sensitive Handbook. The combination of these things should work towards making it feel like a fresh, new experience. Prepare for a new exploration and survival experience!

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  • Innovative“Build to Me” Feature to facilitate rapid, accurate building
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Title: FortressCraft Evolved!
Genre: Adventure, Casual, Indie, RPG, Simulation, Strategy
Developer:
ProjectorGames
Publisher:
Digital Tribe
Release Date: 9 Nov, 2015



English,German



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A broken mess of a game, full with bugs, most promises not kept and or are scrapped and never saw the day of light, and mostly left unfinished.
The development has ceased, don't expect bug fixes anytime soon.. I'm torn. On the one hand, this game is like automation minecraft, with tons of very cool features, even if a few of them are clunky or hard to learn. There are tons of cool systems and tools built into the game, and it is visually cool to see the automation at work, even if the draw distance is pretty limited and unoptimized.

On the other hand, a lot of core gameplay basics are tough to get going, and requires that you move really fast to not get taken out early on -> you will need to find and exploit a ton of resources to get basic defenses up and working at all since things like lithium are not quickly available to help with solid logistical automation.

I would recommend it... except that Factorio is just a superior game - it lacks the 3d component and some of the crazy energy management - but Factorio has better features, development, and core gameplay loop.

Ultimately I like a lot of what is here, but it is tough to recommend it across the board. If you really like but have grown tired of big minecraft mod packs, factorio, or other deep survival-crafting-automation games - then pick this up, and be patient. Given time it gets better - but it is a struggle to get into, even with some friends.. I really wanted to like this game, I mean honestly I did. It reminds me of gregtech mods for minecraft.I've played for over 500 hours. The core game loop is there, with a steep difficulty curve. You really have to hustle to survive the early game. Like, you can survive when you only have a few machines that don't fit together well and need storage buffers at every step. When you start to scale up into the massive industry all the minor inconveniences really start dragging you down. Let me state this again , I really wanted to like this game!!!

Unfortunately almost every idea in this game is half baked and poorly implemented. It's an incoherent jumbled mess of unfinished and buggy machines. Imagine you had a puzzle that you were excited to put together, except none of the pieces fit together no matter how you arranged them. That's what this game feels like.

Now the developer has drawn the curtain on a game that has content but lacks polish.

Abandon-ware. Avoid.. Been playing this game off and on since...I'd have to say almost 5-6 years ago now? It's been a long time. Seeing the development of it build up gradually over time has been quite interesting to say the least. I've gotten endless hours of enjoyment out of the game all the same. There's something relaxing about getting something set up and watching it do its job. Hard to believe it's finally out of early access.

For those who don't know anything about this game, think of it like a sort of marriage between Factorio and Minecraft. Primarily you'll be building a base, but building the base up attracts waves of flying insects to assault the base. My recommendation is to play it so that if the bugs kill your base, it just disables it for a time. Treating the game mode of "your base can't be destroyed" as the default would be like playing Terraria or the other two aforementioned games with permadeath right off the bat, you'd have a bad time of it.

Don't worry too much about the influx of negative reviews recently, I assume people are upset because there won't be more free content\/fixes as the developer has finally put in the last patch. For its price the game is well worth the cost, cheaper than minecraft yet with more content I'd say, at least for an automation buff like myself.

The game has a bit of a learning curve to get into it, but once you get rolling you'll be laughing. Plus it has jetpacks and grappling hooks, did I mention that? Endless enjoyment grappling around places. There's mod support too for those who enjoy that. Would definitely recommend.. confusing controls. The game in Early Access was very fun. It was difficult but not overly. And definitely Open World feel. We quit playing about 2 years ago after 140 hours of game time and waited for it to leave EA.

After coming back last 2 days, it is obvious the same old crowd influenced this game like others. It is no longer fun, just tedious, grindy, on a timer to doom. You can't just go at your own pace as mobs come eat you at your base, even before you have a conveyor line to iron.

I'd recommend you move on to something better. Sadly.


Patch 21 echo!:
These days, of course, it's impossible to ship anything without breaking something, despite the tireless work of the testing crew, telling me how broken I've made anything - so therefore, have a tiny patch!

Fix List. Your feedback - wanted!:
I've got a Reddit thread going on here:

https://www.reddit.com/r/FCE/comments/8h00yn/what_next/

If you get a moment, it would be great if you could pop along and vote on the features you'd like me to prioritise. If you have several moments, it'd be awesome if you could write up the single thing you feel the game needs most!

(Don't put your responses here - the point of this is to get people to vote!). CryoPlasm in Patch 18:
I've been playing through Frozen Factory on stream, and despite having cranked the CryoPlasm to levels in code I was expecting to be 'terrifying', I'm finding it... easy.

If you've been playing FF in P18, please head over to:

http://steamcommunity.com/app/254200/discussions/2/1696040635904793075/

And give some feedback. Thank you!. P19 Echo Live!:
It's a tiny Monday patch for you all!

  • RackRailer graphics updated
  • Fixed hand-off issue with conveyor
  • MK3 turrets now need Lenses, not Eyes.
  • Macerators don't tell you about their power, as they don't use it
  • You should now spawn in front of a Cloner, not inside it.
  • Fixed Organic Parts collected by Robotic Sorters
  • [Adventures Pack]Added The ResinPocalypse Mutator. This... this is special and brilliant and terrible all at once.

Your Steam client should grab this automatically, and all dedicated server branches have been updated.. Patch 19 now available!:
(Important note - if you DO NOT WANT TO OPT INTO P19, then please select P18-frozen from your Steam beta client BEFORE entering the world)

And here we are, once again, for the 19th free content patch since leaving Early Access.

This patch again delivers a bunch of progress on the Adventures Pack (available before release to Patreons), and I have to say - the Sky Islands gamemode is a lot more fun than I'd imagined! For those of you who watch me stream development, make sure you tune in for the P20 playthrough, as I'll be running as many of new Mutators as I can for bug testing.

On top of that, Rooms can now be classified into Filtered, Clean, Hot, Cold and, er, Wet. Wet rooms allow Plants to grow faster, and Hot and Cold rooms allow you to ignore the effects of the Cold Cavern/Magma Caverns. Filtered rooms allow you to ignore the effects of the Toxic Cavern. Clean Rooms will be finalised in P20. There's no current achievement for completing the game without fitting a Suit Heater and Toxic Filter, but it's now - in theory - technically possible.

After a 3 year hiatus, the Robot Arms are back and renamed to Robotic Sorters. You can use these to move items from one conveyor to another without slowing the conveyor down, allowing much faster sorting than the current Advanced Conveyor Filters allow, with no backstuffing. They come in 4 tiers, the top tier being Frozen Factory only.



And finally, ARTHER's gained a proper UI (press tab) and SpiderBot can now have Beacons fitted to it, to collect drops when out in the wild.



On with the patch notse!

TL;DR. P22 has begun!:
If you have a burning desire or feature or change you want in, then you're running out of time to persuade me and others -

https://www.reddit.com/r/FCE/comments/8h00yn/what_next/

Current top candidates are Conveyor Corners, the MK4 turret and anti-grav ladders.. Patch 20 - now live!:
Here were are, at the 20th free Content Patch since we left Early Access. I'm going to keep saying that until it sinks in - I've *only* had a dozen people refer to it as Early Access in the last month, so maybe it's sinking in!

This patch has mostly focused on bringing the Adventures Pack closer to completion, a huge amount of performance optimisation (yes, I'm surprised there's any left, but we're definitely out of low-hanging fruit now), and just a couple of useful shiny machines for you.

I've also done 3 playthroughs of various Mutator combinations this month, and I'll be starting the P21 cycle by implementing the final changes to T1 progression, and then having a whoosh through the bonkers Sky Islands and the completely terrifying ResinPocalypse modes - feel free to join me!

Live Streams
Plans[trello.com]
Roadmap

So - on with the notes!

TL;DR. Patch 18 - your sneak preview!:
The 18th free Content Patch since FortressCraft left Early Access will be available early tomorrow morning, but I've spent the ENTIRE DAY assembling this... thesis... inside Valve's post editor, and I'm worried I'll lose it - so you get the verbose patch notes just a few hours early. Onward!

There have been 2 major focii for this patch; Rooms and Progression, along with Base Scanning, Healing, Agriculture, Lenses.

TL;DR. Patch 21 now live!:
This month has been almost entirely focused on the new Freight Carts, and a complete, end-to-end playthrough of the entire game, networked, from the very start, right until the building, testing and firing of the new Rail Gun.

Note : The Freight Carts are not currently available. You can build the 'Scrap' tier of carts, but anything higher than that will currently, incorrectly, open up the Dapper DLC page! Sorry.



TL;DR. Loading Screens:
Just a reminder - all of the Loading Screens in FortressCraft are supplied by the community - got an amazing pic you want in there? Let me know!


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Nanuleu Ativador download [hacked]

7/29/2019

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About This Game

Your world is a world of trees. These trees need to grow and multiply. In this world you represent life, light and color, everything that’s good and everything that is in danger of imminent destruction. Carefully plan how to use your precious seeds and resources to expand your territory and fight those who would corrupt your world. Prove that you can survive in the world of Nanuleu.

Nanuleu is a RTS/Tower defense game where you control a network of magical trees that need to survive and defeat the enemies that attempt to destroy them. In this game your only task is to plant, but while doing so you need to choose between expansion, resource acquisition and defense. Your objectives are to capture certain points on the map and destroy your enemies, before it is too late. a09c17d780



Title: Nanuleu
Genre: Indie, Strategy
Developer:
Selva Interactive
Publisher:
Selva Interactive
Release Date: 16 Nov, 2016



English,Japanese,Russian,Simplified Chinese,Korean,French



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It's basically if Creeper World was designed by people who were incompetent.. Bought this game when it came out on Steam. I have to say I was surprised by how much I enjoyed it. It is a very relaxed game but it still has a bit of difficulty to it. If you like tower defense games but you want something that is relaxed and fun, then this is the game for you.

Plus, it is only $3 and you can't beat that price.. Charming little time killer. Beautiful music accompaniment.. Very elegant and lovely.. Puzzle game, tower defense, minimalistic, short, resource management like in an RTS game (the resource management from M.A.X. is the most similar I've seen), some army management.

Nanuleu focuses on the formula at the core of some tower defense and most realtime strategy games: Balance economy with warfare. Invest too much in your economy and you'll get overrun, invest too much in warfare and the opponent will eventually out-produce and overrun you.

Everything is reduced to almost the absolute minimum: graphics, sound, variety in the gameplay mechanisms.

The game is pretty short, with only 7 maps, and the first 4 are just tutorials. Still, at a $3 pricepoint you get more than your money's worth with 4-6 hours of engaging gameplay. The difficulty goes up sharply on the last three maps, with ever fewer strategies working and a dwindling margin of error. The hardest goal, beating map 7 within 15 minutes, turns this realtime\/tower defense hybrid into a nice little puzzle game.. It looks nice, sounds nice and plays nice till...

Difficulty:
Well, basically it is a hit-or-miss difficulty game. Guess wrong and use the wrong strategy and you won't get past the second level (and the rest is locked till you pass it.

Atmosphere:
Sound and colours are relaxing, the gameplay is plain annoying with the same pop-ups to click away each time you start a level, difficulty ramping up massively and very little options available to truly variate your strategy. Especially because every level seems to have the same limited 'tech tree'.

In short:
Bought it as a relaxing tower game, refunded a nice looking and sounding frustrating 'do this or lose' game.


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